House Rules

Training Charms
They works on non-Extras and lower the xp cost per dot in half min 1 xp. IE:
Skills cost 1 x the current rating
Attributes cost 2 x the current rating

If your training charm teaches Linguistics then you can teach people languages
that you know or teach yourself a new language for 1 xp.

Valor
Requires a failure of Valor to ambush or assassinate someone. If you aren’t
afraid of them then why do you need to attack them when they can’t fight back?

Shields
Rather than acting as mobile cover, shields are now modeled as high-defense, low-damage weapons. They are indicated by the Sh# tag. Weapons with the Sh tag are considered shields, and impose a mobility penalty on characters using them equal to their listed numerical rating.
Buckler: Speed 5, Accuracy +0, Damage +0B, Defense +3, Rate 1, Tags: M, Sh0
Target Shield: Speed 6, Accuracy +0, Damage +1B, Defense +4, Rate 1, Tags: M, Sh1
Tower Shield: Speed 6, Accuracy +0, Damage +1B, Defense +5, Rate 1, Tags: M, Sh2
Thunderbolt Shield*: Speed 5, Accuracy +1, Damage +2B, Defense +5, Rate 1, Tags: M, Sh0

  • Orichalcum and Soulsteel Thunderbolt Shields have Defense +6. Moonsilver shields add one point to the character’s Essence for the purpose of calculating Dodge DV. Jade Thunderbolt Shields inflict a -2 external penalty on all attempts to disarm the shield. Starmetal shields allow the user to apply their shield-derived DV against one unexpected attack per scene. Adamant shields’ jagged edges inflict Damage +4L, with Rate 2.

Swallowing the Lotus Root
Requirements are set to MA 5, Essence 2, Celestial Exalt
Charm Prerequisites None.

Solar Bond
Background is not in use. At character generation the Lunar gains an permanent max
rating Intimacy to their Solar mate.

House Rules

Until It All Falls Down Astenwroth